FITC Amsterdam – slides & demo videos of opencv & finger tracking air native extensions

Just got back of the FITC Amsterdam conference, and it’s been awesome! I gave a kinect workshop on sunday, together with my Happy Banana & HOWEST colleague Koen De Weggheleire. Apart from a longer-than-expected installation process of the kinect drivers on mac, we had a great time showing the attendees how they can use the AIRKinect native extension to use the kinect inside their AIR applications.

You can read some of the attendees their impressions on their blogs:
http://www.aloft.nl/2012/02/hack-slash-play-with-kinect-at-fitc-amsterdam-2012/
http://thomasantonbinder.com/fitc-2012-day-1-workshop-kinect

On tuesday, I gave a presention on AIR native extensions. I had a 90-minute timeslot, and was a bit afraid how I would balance the talk. So, the first half of the talk, I talked about programming & packaging native extensions, and showed some extensions I created.

I was happy, I could get opencv working as an air native extension, and showed a quick demo of executing HAAR cascades through OpenCV in an AIR native extension:

The second half of the talk, was about the new version of AIRKinect we’ll be releasing shortly. I did some quick live-code-demos, showing how we created the api, especially for Actionscript 3.0. Next to the features we’re bringing in AIRKinect 2, I could show how you can combine the kinect drivers & opencv in an AIR native extension, to do finger tracking for your AIR application :-)

I had a great time at FITC, and would like to thank Shawn & the FITC crew to give me the opportunity to present at the conference! We were asked to create a “thank you” video, which was shown at the end of the conference. Check out the making-of-blooper-version Koen and I made :-)

7 Responses to “FITC Amsterdam – slides & demo videos of opencv & finger tracking air native extensions”


  • Great work! Hope you guys keep up the great work on this stuff.

  • Great session on FITC Wouter. Really gave some good insights on using native extensions and internal workings of AIRKinect!

  • Thx for your great work , I just want to know that finger tracking could be possible on a desk that a hand move on it , or the skeleton tracking must be down first!

  • It would be also good to share source code of
    “AIRKinect 2 Rigged 3D Model Mapping”. Like developer you like to show but also like to share when you are showing. We aren’t all wow wanna happy bannana spectators. Just opinion no hard feelings

  • @arash: it depends on skeleton tracking, to get the area of the hand before further analysis.

    @alex: that demo & source code will be part of the airkinect 2 samples. We need to get OSX & windows feature complete & stable enough before we can release this for people to play with.

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