<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Aboutme - blog</title>
	<atom:link href="http://blog.aboutme.be/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.aboutme.be</link>
	<description></description>
	<lastBuildDate>Sat, 04 Feb 2012 02:22:08 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>Comment on websocket version 8 support in AIR Server by Realon</title>
		<link>http://blog.aboutme.be/2011/11/24/airserver-support-for-websocket-version-8/comment-page-1/#comment-173935</link>
		<dc:creator>Realon</dc:creator>
		<pubDate>Sat, 04 Feb 2012 02:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.aboutme.be/?p=242#comment-173935</guid>
		<description>Hello, I enjoy your sharing a lot. Thanks for your great integration.

I wonder if websocket client can receive the same image streaming as well. For example, can I employ Base64 encode on Air server and then push to HTML5 client? Or any other good ideas?</description>
		<content:encoded><![CDATA[<p>Hello, I enjoy your sharing a lot. Thanks for your great integration.</p>
<p>I wonder if websocket client can receive the same image streaming as well. For example, can I employ Base64 encode on Air server and then push to HTML5 client? Or any other good ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on UDP in AIR for iOS using a native extension by Olivier</title>
		<link>http://blog.aboutme.be/2011/12/10/udp-in-air-for-ios-using-a-native-extension/comment-page-1/#comment-172814</link>
		<dc:creator>Olivier</dc:creator>
		<pubDate>Tue, 31 Jan 2012 15:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.aboutme.be/?p=259#comment-172814</guid>
		<description>Thanks a lot !</description>
		<content:encoded><![CDATA[<p>Thanks a lot !</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on UDP in AIR for iOS using a native extension by John</title>
		<link>http://blog.aboutme.be/2011/12/10/udp-in-air-for-ios-using-a-native-extension/comment-page-1/#comment-172497</link>
		<dc:creator>John</dc:creator>
		<pubDate>Mon, 30 Jan 2012 19:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.aboutme.be/?p=259#comment-172497</guid>
		<description>Thanks!  I am still having an issue though - when I launch I get the java.lang.* exception.  To clarify:

I added the ane to the native extension tab under build path (the one under udpsocket_0.2/ane)

I am not sure how to add the ane to the Library Path though...should I add the UDPSocket.swc there?

I selected the &quot;package&quot; option under the Apple iOS Native Extensions tab - though there is still an &quot;x&quot; under the &quot;used&quot; column.</description>
		<content:encoded><![CDATA[<p>Thanks!  I am still having an issue though &#8211; when I launch I get the java.lang.* exception.  To clarify:</p>
<p>I added the ane to the native extension tab under build path (the one under udpsocket_0.2/ane)</p>
<p>I am not sure how to add the ane to the Library Path though&#8230;should I add the UDPSocket.swc there?</p>
<p>I selected the &#8220;package&#8221; option under the Apple iOS Native Extensions tab &#8211; though there is still an &#8220;x&#8221; under the &#8220;used&#8221; column.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on UDP in AIR for iOS using a native extension by wouter</title>
		<link>http://blog.aboutme.be/2011/12/10/udp-in-air-for-ios-using-a-native-extension/comment-page-1/#comment-172486</link>
		<dc:creator>wouter</dc:creator>
		<pubDate>Mon, 30 Jan 2012 18:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.aboutme.be/?p=259#comment-172486</guid>
		<description>John,

All you need is the ane file. Make sure you do the following:

- Add the ane file to your actionscript build path, both in the library path and the native extensions tab.
- Check the checkbox in the actionscript build packaging, to add the ane to the package
- Make sure everything is correct in your -app.xml. The extension id should be in there (normally this is added automatically), aswell as the extendedMobileDevice option in the supportedProfiles list:

&lt;supportedProfiles&gt;mobileDevice extendedMobileDevice&lt;/supportedProfiles&gt;
&lt;extensions&gt;
 	&lt;extensionID&gt;be.aboutme.nativeExtensions.udp.UDPSocket&lt;/extensionID&gt;
&lt;/extensions&gt;</description>
		<content:encoded><![CDATA[<p>John,</p>
<p>All you need is the ane file. Make sure you do the following:</p>
<p>- Add the ane file to your actionscript build path, both in the library path and the native extensions tab.<br />
- Check the checkbox in the actionscript build packaging, to add the ane to the package<br />
- Make sure everything is correct in your -app.xml. The extension id should be in there (normally this is added automatically), aswell as the extendedMobileDevice option in the supportedProfiles list:</p>
<p>&lt;supportedProfiles&gt;mobileDevice extendedMobileDevice&lt;/supportedProfiles&gt;<br />
&lt;extensions&gt;<br />
 	&lt;extensionID&gt;be.aboutme.nativeExtensions.udp.UDPSocket&lt;/extensionID&gt;<br />
&lt;/extensions&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on UDP in AIR for iOS using a native extension by John</title>
		<link>http://blog.aboutme.be/2011/12/10/udp-in-air-for-ios-using-a-native-extension/comment-page-1/#comment-172479</link>
		<dc:creator>John</dc:creator>
		<pubDate>Mon, 30 Jan 2012 17:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.aboutme.be/?p=259#comment-172479</guid>
		<description>I am having some trouble.  I have added the ANE to the build path and see it referenced under the Native Extension tab under the iOS packaging (though I had to manually select the &quot;Package&quot; checkbox).  I also have the extension.xml associated with the project and I can see the nativelibrary *.a file referenced in the xml.  However, I am not sure what I should so with the native library itself *.a file?  Is there something I need to do to import or reference the file?
 
When I try to package the app for the iphone to I get an error saying that the implementation for the native extension  was not found for the target platform.  This is with the &quot;Package&quot; check box unselected under the Native Extensions tab.
 
If I select the check box and then package for the iPhone, I get an exception &quot;Error within Debug UI&quot; and details of &quot;java.lang.reflect.Inovation.TargetException&quot;.
 
Any ideas on what I am doing wrong?</description>
		<content:encoded><![CDATA[<p>I am having some trouble.  I have added the ANE to the build path and see it referenced under the Native Extension tab under the iOS packaging (though I had to manually select the &#8220;Package&#8221; checkbox).  I also have the extension.xml associated with the project and I can see the nativelibrary *.a file referenced in the xml.  However, I am not sure what I should so with the native library itself *.a file?  Is there something I need to do to import or reference the file?</p>
<p>When I try to package the app for the iphone to I get an error saying that the implementation for the native extension  was not found for the target platform.  This is with the &#8220;Package&#8221; check box unselected under the Native Extensions tab.</p>
<p>If I select the check box and then package for the iPhone, I get an exception &#8220;Error within Debug UI&#8221; and details of &#8220;java.lang.reflect.Inovation.TargetException&#8221;.</p>
<p>Any ideas on what I am doing wrong?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Accessing the kinect in javascript through websockets by Isaac Kulka</title>
		<link>http://blog.aboutme.be/2012/01/07/accessing-the-kinect-in-javascript-through-websockets/comment-page-1/#comment-172279</link>
		<dc:creator>Isaac Kulka</dc:creator>
		<pubDate>Sun, 29 Jan 2012 23:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.aboutme.be/?p=288#comment-172279</guid>
		<description>Thanks for posting this, man!  I&#039;ve been looking for a javascript-based Kinect interface that works on Windows. Totally helpful!</description>
		<content:encoded><![CDATA[<p>Thanks for posting this, man!  I&#8217;ve been looking for a javascript-based Kinect interface that works on Windows. Totally helpful!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using FCKEditor in Flex and AIR by philadelphia event planners</title>
		<link>http://blog.aboutme.be/2009/08/17/using-fckeditor-in-flex-and-air/comment-page-1/#comment-171810</link>
		<dc:creator>philadelphia event planners</dc:creator>
		<pubDate>Fri, 27 Jan 2012 17:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.aboutme.be/?p=124#comment-171810</guid>
		<description>Wow! Even though I know this mess is out of my league. Its still very interesting.</description>
		<content:encoded><![CDATA[<p>Wow! Even though I know this mess is out of my league. Its still very interesting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on UDP Native Extension for AIR Mobile &#8211; now with Android Support! by Thijs</title>
		<link>http://blog.aboutme.be/2011/12/14/udp-native-extension-for-air-mobile-now-with-android-support/comment-page-1/#comment-169911</link>
		<dc:creator>Thijs</dc:creator>
		<pubDate>Thu, 19 Jan 2012 09:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.aboutme.be/?p=266#comment-169911</guid>
		<description>When testing this on an iPad 2 with AIR 3.1 I&#039;m getting this error, any ideas?

ArgumentError: Error #3500: The extension context does not have a method with the name initNativeCode.
	at flash.external::ExtensionContext/_call()
	at flash.external::ExtensionContext/call()
	at be.aboutme.nativeExtensions.udp::UDPSocket()[/Users/wouter/Documents/experiments/Flash Builder 4.6/UDPSocket/src/be/aboutme/nativeExtensions/udp/UDPSocket.as:57]</description>
		<content:encoded><![CDATA[<p>When testing this on an iPad 2 with AIR 3.1 I&#8217;m getting this error, any ideas?</p>
<p>ArgumentError: Error #3500: The extension context does not have a method with the name initNativeCode.<br />
	at flash.external::ExtensionContext/_call()<br />
	at flash.external::ExtensionContext/call()<br />
	at be.aboutme.nativeExtensions.udp::UDPSocket()[/Users/wouter/Documents/experiments/Flash Builder 4.6/UDPSocket/src/be/aboutme/nativeExtensions/udp/UDPSocket.as:57]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on UDP Native Extension for AIR Mobile &#8211; now with Android Support! by Jeff</title>
		<link>http://blog.aboutme.be/2011/12/14/udp-native-extension-for-air-mobile-now-with-android-support/comment-page-1/#comment-167409</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 12 Jan 2012 10:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.aboutme.be/?p=266#comment-167409</guid>
		<description>ah silly me,

you don&#039;t need the extension for desktop air, hehe, because it already supports UDP...</description>
		<content:encoded><![CDATA[<p>ah silly me,</p>
<p>you don&#8217;t need the extension for desktop air, hehe, because it already supports UDP&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on UDP Native Extension for AIR Mobile &#8211; now with Android Support! by Jeff</title>
		<link>http://blog.aboutme.be/2011/12/14/udp-native-extension-for-air-mobile-now-with-android-support/comment-page-1/#comment-167404</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 12 Jan 2012 10:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.aboutme.be/?p=266#comment-167404</guid>
		<description>hi Wouter,

thanks for your great extensions. I was hoping to do a test sending and receiving data from my Android phone or iPad to my macBook, but when I add the .ane under the the Native Extensions tab in Flash Builder 6 in your UDPServer demo, it says: this ane does not support air-native-macosx-platform

Is this extension platform specific? I don&#039;t get the error i the mobile UDPClient demo. Any ideas? Thanks!</description>
		<content:encoded><![CDATA[<p>hi Wouter,</p>
<p>thanks for your great extensions. I was hoping to do a test sending and receiving data from my Android phone or iPad to my macBook, but when I add the .ane under the the Native Extensions tab in Flash Builder 6 in your UDPServer demo, it says: this ane does not support air-native-macosx-platform</p>
<p>Is this extension platform specific? I don&#8217;t get the error i the mobile UDPClient demo. Any ideas? Thanks!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

