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	<title>Aboutme - blog</title>
	<link>http://blog.aboutme.be</link>
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	<lastBuildDate>Fri, 13 Jan 2012 08:58:36 +0000</lastBuildDate>
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		<title>Access the mac sudden motion sensor with an AIR native extension</title>
		<description><![CDATA[AIR on mobile enables you to access the accelerometer of the mobile device. But what about the motion sensor in your macbook / macbook pro computer on the desktop? All macbooks come with a &#8220;sudden motion sensor&#8221;, which shuts down the hard disk when the laptop moves too much. I wrote an AIR native extension, [...]]]></description>
		<link>http://blog.aboutme.be/2012/01/13/access-the-mac-sudden-motion-sensor-with-an-air-native-extension/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=access-the-mac-sudden-motion-sensor-with-an-air-native-extension</link>
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		<title>Accessing the kinect in javascript through websockets</title>
		<description><![CDATA[Good morning all! (or evening, night, &#8230; depending on when you read this post of course). As you might know, I&#8217;ve been working on AIRKinect (as3nui.com) and I&#8217;ve got a side project AIRServer aswell (which allows you to setup air as a socket server, including websocket support). Wouldn&#8217;t it be fun, to combine these two [...]]]></description>
		<link>http://blog.aboutme.be/2012/01/07/accessing-the-kinect-in-javascript-through-websockets/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=accessing-the-kinect-in-javascript-through-websockets</link>
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		<title>AIRServer 0.5 &#8211; socket byte concatenation</title>
		<description><![CDATA[I&#8217;ve just finished work on a little update of my AIRServer library (version 0.5, hooray!). Apparently, when you send large chunks of data over the socket (like sending an image to the server, over the socket), it could happen the data is split over multiple packages. This caused errors on the server side. I&#8217;ve fixed [...]]]></description>
		<link>http://blog.aboutme.be/2011/12/23/airserver-0-5-socket-byte-concatenation/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=airserver-0-5-socket-byte-concatenation</link>
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		<title>AIRServer 0.4 &#8211; UDP Handling, Chrome 16 websockets &amp; bugfixes</title>
		<description><![CDATA[I&#8217;ve just finished some updates on my AIRServer library, which enables you to create an AIR app that listens for different inputs such as sockets, websockets and P2P traffic. This gives you the option to create a multi-user game, with different input controllers. I&#8217;ve added a UDP Endpoint, so you can handle UDP traffic aswell [...]]]></description>
		<link>http://blog.aboutme.be/2011/12/15/airserver-0-4-udp-handling-chrome-16-websockets-bugfixes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=airserver-0-4-udp-handling-chrome-16-websockets-bugfixes</link>
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		<title>UDP Native Extension for AIR Mobile &#8211; now with Android Support!</title>
		<description><![CDATA[I&#8217;ve continued my work on my UDP AIR native extension, to add support for Android. I&#8217;m happy to release version 0.2, which adds Android support :-) This means, from now on, you can send / receive UDP packets in your AIR mobile projects on both iOS &#038; Android. If you find any bugs, or have [...]]]></description>
		<link>http://blog.aboutme.be/2011/12/14/udp-native-extension-for-air-mobile-now-with-android-support/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=udp-native-extension-for-air-mobile-now-with-android-support</link>
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		<title>UDP in AIR for iOS using a native extension</title>
		<description><![CDATA[update: added Android support to the extension. When you&#8217;re using a mobile device as a controller for an application or a game, you&#8217;ll want fast data transfers. Classic TCP/IP traffic over sockets is a bit slow, due to the nature of TCP/IP (packets are delivered in the correct order, the receiver sends a confirmation of [...]]]></description>
		<link>http://blog.aboutme.be/2011/12/10/udp-in-air-for-ios-using-a-native-extension/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=udp-in-air-for-ios-using-a-native-extension</link>
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		<title>including dylib in air native extension for OSX</title>
		<description><![CDATA[I&#8217;ve been struggling a bit to create a framework file to use in an air native extension on OSX. The issue was that I was using 3rd party dylib libraries (intel building blocks), which aren&#8217;t normally installed on somebody&#8217;s computer. The framework compiled and everything, but for some reason the application crashed when using the [...]]]></description>
		<link>http://blog.aboutme.be/2011/12/03/including-dylib-in-air-native-extension-for-osx/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=including-dylib-in-air-native-extension-for-osx</link>
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		<title>websocket version 8 support in AIR Server</title>
		<description><![CDATA[It&#8217;s been a while since my last update on AIRServer &#8211; an actionscript library which enables you to set up a socket server in Adobe AIR, which listens to multiple socket inputs (native AMF sockets, websockets and P2P input). Some of my students noticed the websockets didn&#8217;t work in the latest versions of Google Chrome. [...]]]></description>
		<link>http://blog.aboutme.be/2011/11/24/airserver-support-for-websocket-version-8/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=airserver-support-for-websocket-version-8</link>
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		<title>Flex Mobile Tabbed View Navigator Button Badge</title>
		<description><![CDATA[I wanted to display a &#8220;badge text&#8221; in a Flex Mobile project. Badge texts are the red circles on iOS, where you can see a number of updates, unread messages, &#8230; This isn&#8217;t included in the default flex mobile components / skins, so I decided to extend &#038; skin the tabbed view navigator, so you&#8217;re [...]]]></description>
		<link>http://blog.aboutme.be/2011/10/28/flex-mobile-tabbed-view-navigator-button-badge/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=flex-mobile-tabbed-view-navigator-button-badge</link>
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	<item>
		<title>Kinect native extension for Adobe AIR</title>
		<description><![CDATA[Update: This sample only supports the beta1 SDK on windows. Please check out http://www.as3nui.com, where further development is happening (newer SDK versions, support for OSX). I&#8217;ve been playing with native extensions for air for a couple of weeks now. One of the things I wanted to do, was to get the Kinect working through a [...]]]></description>
		<link>http://blog.aboutme.be/2011/10/02/kinect-native-extension-for-adobe-air/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=kinect-native-extension-for-adobe-air</link>
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