AIRServer

A collection of 3 post

Accessing the kinect in javascript through websockets

Good morning all! (or evening, night, … depending on when you read this post of course). As you might know, I’ve been working on AIRKinect (as3nui.com) and I’ve got a side project AIRServer aswell (which allows you to setup air as a socket server, including websocket support). Wouldn’t it be fun, to…

AIRServer 0.5 – socket byte concatenation

I’ve just finished work on a little update of my AIRServer library (version 0.5, hooray!). Apparently, when you send large chunks of data over the socket (like sending an image to the server, over the socket), it could happen the data is split over multiple packages. This caused errors on the server…

AIRServer 0.4 – UDP Handling, Chrome 16 websockets & bugfixes

I’ve just finished some updates on my AIRServer library, which enables you to create an AIR app that listens for different inputs such as sockets, websockets and P2P traffic. This gives you the option to create a multi-user game, with different input controllers. I’ve added a UDP Endpoint, so you…

Copyright © 2020 Wouter Verweirder